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The WebLearner group and the STEAM strategy

Posted on febrero 2, 2023enero 31, 2023 by Irati

The STEAM (Science, Technology, Engineering, Art and Math) education is based on the development of different competences learning several materials in an integrated form, reformulating science and technology to a more attractive vision for students. 

The concept initially was STEM (Science, Technology, Engineering and Math) and its main objective was to call for the integration of all these subjects of education in order to prepare learners for the technological era that characterizes the 21st century.  Later on, the concept STEAM was introduced and the element of “Art” was introduced to the notion of STEM. This adjustment was considered important because arts and humanities were going to teach learners morals and values. For example, it is known that history shows us knowledge and absence of empathy can be disastrous for society. 

WebLeaner is an interdisciplinary research group that is born from the collaboration between two research centers of the University of the Basque Country: The Faculty of Education from the campus of Bilbao and the Engineering School of Vitoria-Gasteiz. One of the main objectives of this group is to deepen the study of Educational Technology as a response to the challenges presented by education in the current and future society. For that they use several programs such as: Classrooms of the Future, Competence, maker Labs, Active Learning Methodologies, STEAM and the MUTAE (the University Master’s Degree in Technology, Learning and Education). Due to these programs they can develop a more solid research, technological and teaching innovation base in the field of Educational Technology. 

The STEAM education creates a fusion between teaching and research that is increasingly usual in education centers, thus achieving a new teaching perspective. Moreover, this type of education encourages the student to learn through experience and, also, fosters the students to face new challenges in our society. 

It is important to mention that in a neighborhood of Bilbao (Basurto) an initiative to foster STEAM has been developed and a new sociocultural center has been established. In addition, a new idea is beginning to make some noise called STREAM that incorporates the element of “Reading” to the concept in question. The main argument of this is because reading and literacy promotes critical thinking to the learners, which is necessary for creating new knowledge. 

El grupo WebLearner y la estrategia STEAM

La educación STEAM (Ciencias, Tecnología, Educación, Arte y Matemáticas) se basa en el desarrollo de diferentes competencias aprendiendo varias materias de forma integrada, dándole a la ciencia y a la tecnología una visión más atractiva para el alumnado.

La Universidad del País Vasco ha participado en los últimos años en diversos proyectos STEAM, con el objetivo de educar desde un enfoque innovador e integrador.

WebLearner es un grupo de investigación interdisciplinar que nace de la colaboración entre personal investigador de dos centros de la UPV/EHU: la Facultad de Educación de Bilbao y la Escuela de Ingeniería de Vitoria-Gasteiz. Uno de los principales objetivos de este equipo es profundizar en el ámbito de estudio de la Tecnología Educativa como respuesta a los retos que presenta la educación y sociedad actual y futura. Para ello, investigan, innovan y forman mediante varios programas de estudio como son: Aulas de Futuro, Competence, Maker Labs, Active Learning Methodologies, STEAM,  y el Máster Universitario en Tecnología, Aprendizaje y Educación (MUTAE), que desarrolla una sólida base investigadora, tecnológica y de innovación docente en el ámbito de la tecnología educativa.

La educación STEAM, tal y como reflejan las diversas iniciativas realizadas por la Universidad del País Vasco, crea una simbiosis entre la docencia y la investigación que es cada vez más habitual en los centros educativos, consiguiendo así una nueva perspectiva de la enseñanza y una nueva manera de aprender desarrollando las competencias básicas a través de la experiencia y ayudando al alumnado a enfrentarse a los retos de nuestra sociedad.

La Facultad de Educación de Bilbao y la Colegio Público Basurto colaboran en la creación de una obra de arte colectiva en La Perrera, un nuevo espacio para la juventud en Bilbao

El pasado viernes se inauguró un nuevo centro sociocultural que aspira a convertirse en espacio de referencia para la juventud de Bilbao. Este renovado edificio La Perrera, en el barrio de Basurto, es un proyecto integral de innovación social para jóvenes de 12 a 30 años, dirigido, principalmente, a la información y orientación, emancipación e innovación.

Uno de los espacios más amplios e innovadores de la nueva infraestructura es el Maker Gunea, una zona de investigación, experimentación y creación dotada de impresoras 3D, fresadoras, cortadoras laser, ordenadores y reproductores, entre otras herramientas, que permitirá compartir ideas y desarrollar proyectos tecnológicos. En definitiva, el Maker Gunea quiere contribuir a la formación de adolescentes y jóvenes y al fomento de las vocaciones tecnológicas, superando brechas de género y socioeconómicas.

El icono de este espacio es una obra de arte colaborativa que ha desarrollado alumnado de la Facultad de Educación de Bilbao en colaboración con estudiantes de sexto de primaria del colegio Basurto. El proyecto nace cuando, tras conocer el Maker Lab de la Facultad de Educación de Bilbao, el Área de Juventud del Ayuntamiento de Bilbao contactó y comenzó a colaborar con el grupo de investigación Weblearner.

En concreto, el proyecto desarrollado en La Perrera se enmarca en la estrategia STEAM del grupo Weblearner, en la línea orientada a transformar el contexto de aprendizaje a través de la intervención directa, estableciendo canales de interacción entre la universidad, la escuela y los espacios de ocio de las ciudades. “Se trata de fomentar el desarrollo de las competencias básicas, empoderando a los y las jóvenes de manera responsable. Es una forma de promover la igualdad, la equidad y la sostenibilidad en nuestras ciudades, donde el trabajo colaborativo y la educación confluyen para propiciar una ciudadanía crítica y una mayor justicia social”, explica Arantzazu López de la Serna, profesora y vicedecana de Prácticas de los Grados de Educación Primaria e Infantil, e Igualdad de Género de la Facultad de Educación de Bilbao e integrante del grupo Weblearner.

“Es realmente fructífero trabajar de forma interdisciplinar en espacios públicos un urbanismo sostenible, donde el arte y la ciencia formen parte del ocio, permitiendo a los y las jóvenes crear, investigar y explorar disfrutando, pero a la vez, dando respuestas a los retos sociales actuales”, añade.

Olena Kyzyma
José Ignacio Zudaire
Dorleta Jimenez de Aberasturi
Basque Science Woman Women STEM STEAM
Rebeca Díez Alarcia
Santa Águeda
Raquel Esteban Terradillos y Daniel Marino Bilbao
CIC ENERGIGUNE
Ildefonso Martínez de la Fuente, EHU-UPV
Natalia Andrea Romero. GIIDEBA
Basque Science Woman Women STEM STEAM

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